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Thanks for the reply! 1. Yes, when commenting out "currentRotation = Quaternion.LookRotation(_lerpLookDir, Motor.CharacterUp);", rootMotion...
Hi! Thanks again for the great asset! I'm having some trouble applying rotation to my character. That is, I want to apply both rotation from my...
Hi! Thank you for making this great asset and supporting it so well :) I'm having some issues when using Root Motion to move my characters. When...
[attach] Really liking Shader Forge, but I'm kind of a noob :p Is there any way to make a shader only do refraction on pixels that are located...