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So, giving it more thought, I think this approach is in the vein of what you're looking for. It's very economical and actually can give results...
Sounds cool. Would be hilarious if there were a mode where you couldn't load your own gun.
Awesome! Glad you figured this out. Sounds a bit complicated to my animator ears, though. I definitely would have just made a pose for each gun....
I was guessing he meant in a strafing stance while locked onto the opponent(as in DarkSouls/Bloodborne). So you have a strafe L/R,...
It's definitely worked for me. Not sure what the error is :/
First of all, awesome name. Second, this strikes me as a LOT of animation. If you aren't a capable rigger/animator this will be a massive workload...
I'm pretty sure you can still run it in Legacy mode and control everything directly through your script files. This is how it was in the older...
Hah! That character's super appealing! I was dealing with a lot of minor nuisances to export/import FBX files. Will definitely try out exporting a...
Only way I've ever seen it handled well is with custom tools. The default tools in Maya and Max definitely leave a lot of artifacts in the process...
Can you show the rig you have? If I'm understanding correctly, you're going to want to apply the sinusoidal anim to the skeleton and then be...
How well does that work with the Kinects? I've never tried it, but I got the impression it wasn't the most usable. @mgear, that's some sweet...
Yeah, I'd definitely just recommend doing a search/replace on the Character1_ string. Modify>Search and Replace Names. You can do it for...
Right on. Glad it worked out. You posting your progress anywhere else in the forums? I'd love to see.
Hmmm....these are the worst kinds of problems, often a very specific oversight causing it. Check the Animation window for a given asset while the...
No, but it helps. I'm presuming you mean illustrative or other traditional art. Or perhaps 3d art? Either way, it's really the same answer. You...
Do you know how to play animations in the first place? I'd recommend just making two animations for the arm holding the weapon(one faster for...
Peep these pages. http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html http://docs.unity3d.com/Manual/ConfiguringtheAvatar.html If...