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I'm not active on the forums, so this will likely be my last message on this topic. I've been using Unity since around 2006, although I'm not sure...
Check out: https://unity3d.com/learn/tutorials/topics/scripting/persistence-saving-and-loading-data
If it doesn't work, show us your code so that we can try to help you understand what you're doing wrong.
This seems unnecessary to store in a database. If they're randomly generated, why not generate them at game start and only save the ones being...
You need to update your moveDirection to be dependent on the destination. You want it to be updated when you click the mouse button. On that...
Since you tried guiTexture.enabled = false then there's probably an issue with your script.
Instantiate object, as per usual. Give your object a sexy semi-transparent green shader. Adjust the position according to the player's...
You skipped a step. You created a Card Container class, but no Card class. Look at the "Preparing the Monster class" section (in your case that...
Might want to check out the scripting tutorials. Specifically: http://unity3d.com/learn/tutorials/modules/beginner/scripting/destroy Also, please...
XML vs Easy Save 2 - Can't really comment. I'm assuming Easy Save 2 uses a form of Binary serialization, but that's pure speculation on my part....
Look for tutorials, there are hordes of them. Start by working through some of these.
No idea what cu3ox does, so I can't really help you there, however this isn't a Scripting question. You'll likely get a lot better replies in...
Unless your Waypoint Object is arealy assigned, find the Waypoint Object via GameObject.Find, GameObject.FindGameObjectWithTag, or whatever...
You can look at how they do it on the FPSWalkerEnhanced script. Your method would work fine too. Alternatively, you could create a variable that...
I'm not sure what you mean with "It must also move along the circle" but look at casting a ray from the mouse pointer and then adjusting the...
Honestly, the "best way" heavily depends on how your game is going to work. As such, I highly recommend that you read through these: Flexible...
As far as I know WindZone is still an inaccessible class. You can read this thread for some hacky ways of getting around that, but it's not really...
Haven't done it in Unity but something to the effect of: List<Action> itemEffectArrayList = new List<Action>(); itemEffectArrayList.Add( () =>...
Like zortech said, do some tutorials. People won't do your work for you but they will help you once you've actually put in effort of your own....
Try using Joints