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To anyone who has this problem... make sure to heed the warning! It was leaking GPU memory in my case (where the buffer was set globally). My...
There is no built-in way to do this as far as I know, but a common way to do it is to put a small file on the server with a hash or version number...
These results sound like compression issues to me. If you have compression enabled on caching, the bundle will be compressed as LZ4 on download I...
We had this issue when building Standalone. I found that in our case this was caused by recompilation of scripts happening when we attempted to...
Thanks for the reply. I found that in our case this was caused by recompilation of scripts happening when we attempted to make a Standalone...
Once again I have discovered that the quickest way to solve your own problem is to ask for help. :) Noticed this in the editor log:...
I would say it is very likely you will have issues and behavior changes. If you really feel like doing it, I would do it in several steps, like...
We have shipped a number of versions of our game on 2017.4, and recently attempted to upgrade to Unity 2018.3.11. We found some huge performance...
We are attempting to upgrade to Unity 2019 from 2018.3.11, and when we attempt to make standalone (Windows so far) builds, we get the error:...
Did you (or anyone) find a workaround for this? I can't build Standalone builds because of this. It seems to randomly succeed on maybe 1/20...