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Have you tried LookAt() ? Transform.LookAt
Then something like this should work for your purposes. // class that attaches to your GameObject public class WaveSpawn : MonoBehaviour{...
I'm not totally sure about the first 2. Perhaps it's because of your path? I think the distance between the points affect how it works? really not...
For each wave you are creating the same enemy type? or can there be multiple enemy types?
I'm going to have to assume some things here, since you didnt really answer the questions i asked in my 2 posts, but I think your second bit of...
you can still use public GameObject[] EnemyPrefab; for example public GameObject[] EnemyPrefab = new GameObject[10]; that will create spaces for...
You could do something like this. I think this is what you're asking for. public List<Wave> WaveCount = new List<Wave>(); public class Wave{...
Perhaps you can ask specific questions about what you need. Maybe for the javascript ones you can ask about how to convert the scripts that you...
Not sure what kind of help your'e asking for but it sounds like you want to have someone create it for you. You can probably find a lot of...
There are lots of tutorials out there for what you are looking for. Just google "third person camera unity". For example this tutorial looks like...
Did you try a trace to see if the Key is actually doing anything? Your problem is the Input.GetKeyDown needs to be in the Update function....
Can you explain what you are trying to achieve with the if statement in the Update function? Also still not sure what your intention is for the...
I'm not really sure what the Console is supposed to be doing. From what I see though, the if statement never gets processed since the condition is...
You just need a reference to the script. Instead of using GetComponent, just create a variable like you did, and drag the game object that the...
Is the Console script attached to the same game object as the MovementServer script? if not, you need to have those scripts attached to the same...
I think its because the cons data type is GameObject. When you use gameObject.GetComponent() it will return the type of the component that you...
The bool in public static bool canMakePayments() is the return type of the function canMakePayments. You know usually you type a function like...
Well, the basic idea would be to create an array to store all the points in the path. So you can have an array called pathToFollow, and add a...
Also, if you want to access multiple scripts, you can create a class that is specifically used for storing all the components associated with that...
When you say it does nothing, have you put a trace in to verify that levelToLoad is set to 2? Also verify that PlayerPrefs.SetInt("SavedLevel",2);...