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I'm finally able to pinpoint what bugs me about your primitive shadows. Here, take a look:[ATTACH] It looks just like you're just increasing the...
Hey. The new version looks amazing. Any updates on cached shadows tho? :(
Hey, can someone of you graphics guys here tell me just what to add to limit thickness of intersection in the original repo? In the earlier repo...
Hey @Melcx have you taken a look at this? [MEDIA] Also example [MEDIA] Just stumbled upon it, looks like it would be really easy to implement,...
5.6.2f1 Charkes' version works perfectly.
I successfully created a noise effect a few years back. :D Have most of it in theory but never had the time nor the patience to delve into...
Well, it's not exactly your typical open world map (hence the quotation marks), more like a vast semi-cultivated wildland with a small...
Hi, I'm very interested in getting this asset. Now, I'm considering to buy this to avoid using Enlighten in the "open world" sequence of my game,...
Assets/StochasticScreenSpaceReflection/Script/StochasticScreenSpaceReflection.cs(270,49): error CS0029: Cannot implicitly convert type...
I'd like to bump in here with no intention of going through 33 pages of troubleshooting just to get a few answers, so I hope my laziness is...
Just like TXAA was NVidia and deferred exclusive? :D
Hey, also want to mention this here, while you're working on your next update. @Melcx have you looked into Lens Matched Shading?...
Well, first off, I really like the quality of the asset and it's documentation. I wanted to buy it for quite some time now (since Unity couldn't...
I appreciate the response. 1. I don't think so. Here, to clarify what I meant. Left is Plawius, right is Frostbite (look at the wheels) [IMG]...
I don't think you got me. I meant 'mask' as in the dust particle feature that's already in the package but without the light beam cone shining...
I really want to buy this asset, but there are a few things that seem a bit fishy to me (since I've tried all demos and youtube videos); 1. Why do...
Just added to the wish list. The support from the dev alone means a lot, it's really rare to see something like this. Will definitely get it in a...
Not to mention I actually had a hard time realizing the first video was not real life footage, like what the actual F***. I thought it was a prank...
This looks seriously impressive. Kind of a letdown now that I know it's just reflection probes. :( Seriously... I mean, I don't really know what...
@elbows I agree about everything, except, well, I was talking about the cached shadows/deferred/forward+ replacements for default unity lighting,...