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@Schodemeiss thanks for all the fixes and contributions, will review soon! No problem at all. I suspect the Tags and Layers tooling is probably...
Given the new Beta and Alpha versions of Unity still don't provide symbols for this use case, I created a package which automatically sets some...
Absolutely, they'd be very welcome to do that. I just posted some code I quickly knocked together in the case it'd be useful to someone. I'd be...
Actually, reflecting on this a little, a more "Re-useable Components Approach" to this would make it a separate component entirely. Then on top of...
No problem, have done exactly that. I don't think it's an urgent issue, but it's nice to make sure our dependency tree's are accurate - especially...
I've not seen the code for this yet, but another interesting thing you might be able to enforce from this Label Monobehaviour is setting the Tag...
Hi guys, my name's Andrew, currently residing in Cambridge, United Kingdom. Hope everyone's doing well in these strange times we find ourselves...
Where do I post a bug for this package? It has a hidden dependency on "com.unity.modules.unitywebrequestwww". It trips up if you have that modules...
With a little luck they'll use their own new Pooling classes so that should reduce that problem a fair bit....
Yes, this. I'm quite happy if they expose some Events and a programming API so we can do stuff at runtime - but that should be down to the dev.
Just me, or is this a HUGE question: "What do you expect a spline tool to be able to do?"
That sounds very much like the bug I have. I'll file a report. Thanks for the Localization tips / fixes.
Am I right in thinking that only changes where the assets are built when hitting "Build", rather than where the Addressable Groups gets its data...
Cool. Is there a fix on the way? And do you happen to know if it's possible to move the AddressableAssetsData folder to somewhere that's not the...
[Update] So, the trick of "Bundle Naming - Append Hash to Filename" (from...
On further inspection it seems that if you have no nodes in the Vertex section of the Master Stack in ShaderGraph, that's when this error crops...
I loaded my project into Alpha 0a9 and was immediately hit with pink materials everywhere. I found an error in the console relating to pretty much...
Wow - Splines come up A LOT in this forum. Seriously, if Unity just dropped everything they were doing and spent ALL their energy on Splines (and...
Awesome, that seems to have done the job and hopefully the next Alpha will contain the fix. Thanks!
When clicked on the Shader dropdown selector in a Material Inspector, I get the "Hold On..." modal appear in the editor for up to a minute,...