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I'd argue that Unity was never a "pick up and go" engine for any serious project. The mini-kits on Learn are great for getting your feet wet as a...
It sounds like you've been following basic tutorials, but now need to take that next step into actually designing and understanding what *you*...
Yeah, like with buildings, software architecture is one of those "more expensive the longer you wait" things. If it was just some random...
Basically Adobe Bridge, but with Unity asset-management features (meta files, platform-specific format & version info, linkages betw...
From an architecture standpoint, you're probably better off moving all those scattered button/input-detection calls into a common...
The letters Unity sends usually specify which vendor/assets, but the item remains in your My Assets listing. You can try searching by vendor, or...
Doesn't have to be custom materials - I think if there were a few purpose-built / platform-appropriate default materials, that would probably...
This was what I wanted confirmed - thanks! Wouldn't expect you to cover/provide all possibilities, or platform drivers under NDA, I just got...
Not @Unity, but sounds like you're describing an abstraction layer, which sort-of already exists, via .NET's existing Serialization mechanisms....
The latest Input System device-on-platform matrix says that console controllers seem to be limited to their respective platforms, with some...
Just reviewed the 2023.1 rundown on UI Toolkit, and it still lacks some key features. Seems like it's potentially worthwhile on mobile or web,...
You'll need to implement your own Trader movement/patrol system. The Manual mentions this in the Tips section, I believe, and the Examples has a...
Haven't messed with the 2d renderer, but you can already have 2d scenes & 3d scenes in the same project, no problem. 2d/3d content in the same...
Just observation on my part, but the business-models & concerns are critically different between asset-creator and Unity as a whole. The HDRP &...
That's why I said "asset-store customers", not "your customers". I inferred that you are trying to assess how much support to provide for each RP,...
+1 for this. My interest is using HDRP tools for nailing down the target look during development, which can then be faked/baked for use at...
You're welcome! This thread encapsulates my main issue - there are already a lot of resources out there, but it's not always easy/straightforward...
Lighting is an area that used to get a lot of love, via Live sessions, talks, and demos/tutorials, and then that sort of declined, even though...
Just a tip - may want to split these into 3 separate posts, since they're unrelated questions. No guarantee that the same person would be able to...
Not specifically interested in the 2D Renderer, but I am interested in what the 2D Roadmap looks like going forwards. Even if the timeline isn't...