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Ok, issue 1169200 created. Two-col layout works fine for now. Thanks
@okcompute_unity 2019.1.8f1
We're experience a similar issue; selected UI buttons are being clicked repeatedly when holding a gamepad button to 'submit' via standalone input...
@okcompute_unity I cannot drag materials and textures either, does this mean it is not a Prefab specific issue?
@runevision I cannot drag materials and textures either
I cannot drag prefabs from a custom package into my scene (see gif), or into my Assets. Similarly, I cannot drag fbx assets. [IMG] Is this a...
@okcompute_unity I cannot drag into the Assets folder. The same issue occurs for fbx assets; I cannot drag from Packages folder into scene or Assets
@benoitv_unity I'm using a custom package in 2018.1.8, and cannot drag prefabs. Will this functionality be supported at some point?
@okcompute_unity Is this 'samples' approach required for prefabs too? Is it on the roadmap to be able to drag prefabs from a custom package into...
This works great, thanks! Will this functionality going to make into a 2018.3 release build at some point?
I'm attempting to instance an object when a custom editor is enabled, and destroy that object when custom editor is disabled. However, if you...
Also experiencing this issue. arkit required device capability is removed from plist every time I do an append build (haven't tried replace), even...