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Here is this bug on issuetracker: https://issuetracker.unity3d.com/issues/addressables-very-slow-build-when-editor-heap-memory-is-full
@Ryanc_unity We finally found a way to reproduce that bug on example project and reported bug with it (case 1313722). It seems its memory...
Another thing that also might be related to this bug is that we have big issues with making patch of our game for Switch. Every time we try to...
Hi, just send bug report with log & AddressablesBuildTEP.json (case 1311393) We are unable to share our project and we also cant reproduce it on...
We have same issue for all platforms that use addressables: PS4, Xbox, Switch. For windows we don't use them because steam is really good at...
Made few more tests today. We are using own build pipeline to support many platforms and regions and before every build our code make sure that...
Nothing changed for us after upgrading from 2019.4.16 to 2019.4.18. Addressables 1.16.13. First build took 15 hours, just started another one...
Can we count on any help? Our game is already released and we wanted to release patch before Christmas but preparation of builds for each platform...
We have tested many versions: 1.12.0 1.16.1 1.16.6 1.16.10 1.16.15 On all of them build looks exactly the same, even if we switch to...
Since we upgraded our project from Unity 2018.4.25f1 to Unity 2019.4.14f1 we are experiencing very long addressables build time caused by...
We have similar issue, and we are sure its not just in profiler. On some devices game uses a lot of CPU for no reason. We also reproduced that in...
Yes, its possible. Don't have code right now, but some time ago I created ScriptableObject where i assign font, settings we want and it...
I tested this problem more on my device and I have some interesting findings. In the editor, when i expand Game window to 2450x1080 everything...
ok, i found whats wrong. In docs callback name is: OnPaticleSystemStopped where in example you given its: OnParticleSystemStopped I copied name...
Anyone knows how to use Stopaction.callback? In docs it says it should call OnPaticleSystemStopped on scripts attached to particlesystem, but it...
I just updated Visual Studio and instaled C++ support from Visual Studio installer and it works now. Thanks! I didn't had any issues building...
I tried to build windows standalone using new il2cpp but i get error, even on new empty project. Tried on 2 devices one with Pro license and one...
I have shader based on shader used in old RTS game and I need it to look the same. I need to have 10 texture layers (color + normal) and blend...
I'm using 2 shaders to render terrain and water and booth use grabpass. Camera is set to Forward. Terrain needs it to get more Samplers, so its...
I have similar issue with Highlighting 4.2.1 and Unity 5.4.0f3. Works fine with dynamic objects, but something strange happens with static...