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Hi everyone, Some thread in this forum and other are talking about this subject but no solutions are found. I try to use function :...
if you want to have progressiv fading, you dont use "yield return 0" but yield return new WaitForSeconds(timeStepValue)
documentation say GetTouch only work with mobile devise; i anyway test without good result;
i just try to get movement from touchscreen ( windows7 compatible ) with no success.. I can't get touchscreen mouse moving. I try to get it with...
hi gc, you can make script to save regulary you scene with EditorApplication.SaveScene. -> save your current scene -> save your scene in backup...
follow this link http://unity3d.com/support/documentation/ScriptReference/Renderer-lightmapIndex.html?from=LightmapSettings
you must update your raycasthit else, the hit point keep the same value ;)
enum is like type, you must instantiate variable of type "ItemType" : public enum ItemType { none, itemtype1, itemtype2 } private ItemType...
first tanks you for your help ! Antitheory sorry, i've missing to write on my first post, i set splat tile size and offset : splat.tileSize =...
yes i know that, but after few loading/unloading, unity crash -> out of memory because the memory of unloaded texture is not free so i think...
hi all ! i've a monobehaviour script in terrain GameObject. This script load and unload texture, it run but i've two problemes : * first...
i think i don't have correctly explain my problem. I want to use unmanaged library on C# plugin and use him on unity ( pro ). i've compile...
yes i use external unmanaged library. I think they not compile with frawmework 2.0 ! ( it's system dll ). My library is a plug in, but unity (...
hi all ! i've build a dll library with framwork 2.0, move him in unity plugin directory. My library run correctly. If in this library, i...
hi all ! i've a some problem, but i dont find a 1.2.5 framwork download link. some one have a link to download it ? thx Dup'
ok thanks for you reply ! but now, how to do to have a good rotation with euler angle ?
same result ...
hi all ! when i try to set object angle with euler; i have crazy result ... ! view this : void Update() { if...
I have find a solution; call www.assetBundle.loadAll() before instanciate mainAsset. But Object is duplacated and a duplication is disable and...
ok; i have rewrite my code with yield instruction but my probleme is unchanged ! for exemple if i access to maintexture before unload main...