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Try to make use of Transform.forward to get the direction which the player is facing. Here is the documentation of Transform.forward which has a...
Yes I did something like Yes, I did the similar things today and solve the problem. Both balls now have no local player authority and are owned...
Hello guys. I made a single player game, which is similar to a golf game but the players can shoot each others. What I want to do now is to...
Bump, please help me.
Bump
Oh, so GameSparks can do what Photon can do too? Does GameSparks also have some ccu burst solutions?
Hello guys. Recently, I have started to build a turn-based mobile game. I want to build a server and a database to implement this multiplayer...
Oh sorry guys, freezing rotation works well. I just forget to increase the thrust of the vector. It needs to be larger to move the object. Thanks...
Here is the cylinder object I created: [ATTACH] How the object move to left in game: [ATTACH] [ATTACH] [ATTACH] which the cylinder moves like a...
If I freeze the rotation, the cylinder can't move. That's what I want to accomplish. Sorry for confusion. Let me try to simplify the problem...
I am new to Unity and still not familiarized with the concept of the orientation and collider of an object. Basically, what I am trying to do is...