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So your FSR 2 won't work on Switch? I tested FSR 1 on Switch and i get worse Quality/Performance than without it.
Hey! This looks very interesting! I'm currently porting a game to Switch. I have to set renderscale to 0.8 and reduce some render effects to...
Hello! Is there an equivalent to the Indirect Lighting Controller in URP? If there is not, then is there a way to receive the current blend...
Hey, Thanks for the reply! I need to show Memory usage to the User. My App fills up a lot of Ram, so i need a way to tell the user when it is too...
Hey! Is it possible to get Memory infos with this Plugin? Like How much Ram is available and used. Thanks!
Hello! For my Project i need Wacom Tablet support on Windows. I tried the new Input System, but it seems like it only works if Windows Ink is...
Hello! I'm trying to figure out the best way to do fast runtime mesh manipulation, on meshes with high vertex counts (~50000). On my machine...
Oh well... I looked at the generated code and just changed that. Much easier than editing the fixed function code. : )
Hello! I'm using a basic "fixed function" shader for my mobile game. Unfortunately i have almost no idea how that shader stuff works. All i...
Hello! I have this shader here, and it works well but i can't think of any way to make the "_EmissionTex" not affected by lighting. I need the...
I got an answer already: Task.Run (function () { Gesture_Move_Thread (gestureName); });
Works perfectly! Thanks a lot for your fast help!
Hello! How would you write this CSharp code with unityscript? string gesture= "Something meaningful"; Task.Run (() => { Gesture_Move_Thread...
Hi! I'm using Easy Threading with Unityscript and is works well. But how would i write the above in Unityscript? How to pass a var? Thanks!
Hello! I need to disable Alt+Tab and the Windows Key in some scenarios in my game. I think this is related, but i have no idea how to implement...
Thanks "lordofduct" for that informative answer! I guess i was a bit tired yesterday, i can absolutely reuse one array. This solves my issue....
Hello! I need to create a lot of Arrays like this: var ArrayOfColors : Color[,] = new Color[2048,2048]; After i'm done with it, i try to free...
Hello! The idea is to use Unitys Physics.Raycast with multiple cpu threads to speed things up. But since Physics.Raycast is not thread safe i...
Not sure if it's related... I have tested only on my iphone4, but if i set the rendering path to "Legacy Vertex Lit" instead of "Forward" i get...
Hello! Quick Question. What is the performance of the Legacy Decal Shader with ios? It uses the decals alpha channel, but the shader is not...