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for all the dum dums, if you call Dispose on a Temp allocated object it literally runs no code AKA -> "no-op"
He does it in an Editor script
I got the code working here is the updated code: /Assets/Code/ComponentReferenceAttribute.cs using UnityEngine; public class...
I wish Unity would add this to their engine by default. This is really great.
Wow, thank you, finally someone who can answer this.
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