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Does anyone else get this error when making iOS builds with LWRP and Unity 2019.1.x? An asset is marked with HideFlags.DontSave but is included...
This somehow reminds me of the Standard shader things from the past... Trying to build iOS: after being in this step for 5 hours I just had to...
I am trying to use my own custom passes. Should this work: RegisterShaderPassName("CustomPass")? I tried setting up a Pass and register a name...
Hi, I did not yet test it, but I did not see information if the ARFoundation is SRP/LWRP ready? Is there many things to be converted if that needs...
The way the LWRP gives the main light does not always work flawlessly: In this function(looking through the source) it basically returns the...
Hi, I wanted to ask if there is some nice way to do isometric tiles that characters can go inside. I mean that a single tile would have a front...
I provided Microsoft with crash logs, and they managed to fix the issue today (I tested with their patch release 3.9.0.2). I hope the official fix...
I also vote for the inclusion of patch releases. We often at some point of our release cycle freeze the Unity version we are going to use for...
Thanks _karl, updating the VS to 15.7.5 fixed the issue for me.
On Mac it (debugging and compiling) seems to work, but on Windows I needed to make a batch script to copy the Packages I need... :/