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I got a reply from the Unity team after submitting a bug report. It seems to be fixed in 16.0.0 and under consideration in 14.0.x and 15.0.x....
I also have the same issue and have reported it to Unity with a simple reproducible project. Reproduced with Unity 2022.2.5f1 and 2022.2.7f1...
@Mal_Duffin thanks for testing, fixed that error.
Hi @StefanoCecere i'm author of ARKitStreamer. adding some subsystems for UnityEditor includes depth and face. the latency is not bad when using...
i resolved it to wrap UnityPalyer into native activity. http://forum.unity3d.com/threads/98315-Using-Unity-Android-In-a-Sub-View