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Why not set up an armature in Blender, pose/animate your heart away. Then export .fbx with animations included. You can then import into Unity and...
Create an armature for the tail. Export the animation as part of the fbx. In Unity use masking/layering and other goodies to drive its animations...
Demo scene now crashes for me on startup. Was working previously despite the missing textures, the latest version on the asset store now no longer...
http://unity3d.com/learn/tutorials/modules/beginner/animation/animator-component Pretty much all the basics are covered in Unity's Animator...
After some more searching I think I found the link....
I downloaded the Unity 5 beta and included the sample project. I was cleaning out my drive and lost the project folder. I am now trying to...
The download link on the picture is not working for me.
The beauty of the circular buffer, or circular array is that you use a 1d array to store your world array of blocks which makes expensive...
Curious, the vertex light averaging, are you guys doing it in the program code or in the shader itself? And passing the value to the shader in...
I ended up using submeshes per texture and calculating uv of texture on the shader itself. Not my ideal solution, but it allowed me to do things...
Now that's an answer. Yeah, I've come to the conclusion there is no clear cut answer. Once you turn on AA the tiling problems get even worse....
That's not an answer. Anyone else has a solution for the white artifacts between tiling texture in general? Also curious how people are...
looks like my method is about 43% more efficient in unity 3d . I ran 100 tests and avg'd the ms of each method. the tests included loading up the...
Recently I've implemented a Circular buffer, or circular array, in my script. I was wondering if my implementation using queue would run more...
Just curious how people organize their application's global setting variables efficiently. When I refer to settings I mean data such as the size...
How did you resolve white artifacts and seams on texture atlas with AA turned on/mipmap disabled/point/repeat settings on atlas. ?
Not working. What am I doing wrong? New project using Unity Pro 4.2.1f4 on Windows 7 64bit I keep getting the error: Non matching...
A bit of advice I learned the hard way: Only move camera if the condition requires it, else you are setting variables and checking if statements...
I figured out a quick fix by just setting targetX and targetY on the condition of true in camera orbit update function. This will work for now...
quick question: How can I center camera on a newly generated map nav of nodes? I am dynamically generating a grid for a small board game and...