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Long time, no post! We have been working on a project with NDAs so that's the reason for the silence. Since most of you may be stuck in your...
@ZhavShaw You did that in 2 days? Awesome! I'll will definitely reach out when we need help. Thank you!
[IMG] Update on the ground pound damage effect. Cracks slowly start to form and destruction is not instant.
@kdgalla Yep, it's a simple shatter in Maya that's made ahead of time. Honestly, it's not the best approach but incredibly quick for testing purposes.
@steve-thud Thank you very much! I like to include as many steps as possible on this forum to encourage others. Some people don't realize that...
[IMG] Adjusted the map to have 3 levels to allow for more vertical movement. Main supports of building cannot be broken Ground pound feature...
Thanks!
[IMG] Still placeholder assets and textures... just a little less so. Added a little dust kick up for the dash Background is a little less...
[IMG] Progress went well over the weekend! We got Rigby into Unity as well as some of his animations. Background assets were made by my son so...
Adjusted the feet to feel more natural. [IMG]
Here is the initial wip walk cycle. [IMG]
Percentages are tracked and knockback amount is based on percentage. Also multi-player with different color materials to identify them. Stocks are...
Teammate Walker working on the laser with Shader Graph [IMG]
Rigby is finally rigged! It's not perfect but not bad for a sculptor! The hydraulics look as though they are working. Several handy controls for...
Our awesome programmer making progress! Camera position and zoom calculated by center-point of all players on-screen. [IMG]
His name is officially Rigby. I really wanted this guy to have some emotion on his face so I added an aperture. This will add some life to him! [IMG]
[IMG] The rigging has begun! I am not a technical artist so this will be a learning process for me. I will just use groups in the hierarchy for...
Hey! We have spent the past couple of weeks creating a prototype of our first multiplayer game in Unity. This project will be a test for us so we...
[IMG] Took a break from development today to make a Centroid inspired voxel animation :cool:
PixelPop Festival was a success! We got the opportunity to meet many developers and players who gave us some amazing feedback on Centroid. The...