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Hi there. I am trying to automate the build process of my Android app to export an Android Studio project that's set up for both App Bundles and...
We found a workaround for this. It involves changing the browser settings. For Chrome and Firefox only, go to the browser in Finder and then Get...
Hi there. We have found that our models (especially if running an animation) flicker when we build to WebGL and run it on a Mac with an M1...
It's not just Windows; Mac is also suffering from this.
@JeffDUnity3D Switching to UnityIAP 1.19 did not seem to fix the issue at all, unfortunately. I was previously on 1.22. Is this how it will work...
Hi there. Related to this issue (I think), I'm trying to understand what's going on behind the scenes here. I'm using a test account here. Case...
Hi there. I'm using NetworkManager and NetworkDiscovery to make a LAN connection between multiple devices. I'm able to connect properly, but what...
Hi there. I'm having an issue with a sample project that I'm building to two devices on the same network. My goal is to have the devices be...
Hi there. Using the new UI system's Mask class with the Webplayer causes strange visual artifacts in all browsers. Sometimes it causes...
Thanks! It did turn out to be a memory issue. I didn't think a couple font files would add much, but it apparently did. I've reduced the file size...
Hi there. I am in the process of localizing my app into multiple languages, and was doing absolutely fine until I built and ran the WebGL build....
Hi there. I am building an OSX app that incorporates iCloud, and I am having a ton of trouble trying to test it. I can successfully build it for...
So, some further information: I've tried just doing a non-"Mac App Store Validation" version and tried running it after I code signed it with all...
Hello! I am trying to incorporate CloudKit into my Mac AppStore build. I was successfully able to make CloudKit work in an iOS app because I had...
As some additional information: I've tried to reproduce the same issue on a Windows 7 machine, and it doesn't happen. It seems to be a Mac-only issue.
Hi all! I have built a Mac executable with Unity 5.0.1f1, and am noticing a problem when running it. Occasionally, when I resize the app's...
Hi! We are noticing a problem that seems to have appeared very recently in Unity 5.0.0f4. Whenever we build to XCode, Unity gives us an error...
I have gone and reported it for Mac. Thanks for the info!
Hi there. We are finding an issue with Pro version 5.0.0f4 on our Mac OSX 10.10 (we have two computers upon which this error occurs). If we leave...