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Here's a code dump of the singular parallelized Decision job, and the trick I used to get a parallel job to use NavMeshQuery....
A common approach to structuring AI with DOTS is Behavior Trees, which works well for very complex AIs. However, the tradeoff is a potentially non...
Hello, regarding the incomplete SetDirty calls, I fixed the bug in Unity 2022.3.3 by opening GPUICrowdAnimationBaker.cs and finding...
It seems like "Bake Animations For All" isn't saving the changes to the Scriptable Object properly[ATTACH] [ATTACH] The changes are made, but...
Been getting this error every time I open the Unity Editor and enter Play Mode with a GPU Crowd Manager in the scene...
The lowest framerate allowed for a prototype is currently 15. Is there a reason for this? Could I modify it to be 5 without unexpected consequences?
Hello, I'd like to know which is faster in these hypothetical scenarios: 40,000 instances, each one with 300 triangles 8,000 instances, each one...
There's an incompatibility between URP, the latest ECS Entities Graphics package, and GPUI Crowd Animations. First, Entities Graphics pre-65...
Thank you. Turns out the issue was my supplying the wrong StructuredBuffer name from the C# code.
My current Crowdanimations setup uses the following No gameobject Material overrides And attempts to render 4 different prototypes comprising a...
I passed an array of integers from Unity C# into an HLSL shader's StructuredBuffer, but all of a sudden that array's contents seem to be...
Hello, I'm trying to follow the tutorial at...
Hello, I'm getting the following error when following the steps at...
Hello, I saw the demo where you had 30,000 humanoid models animated in the same scene. The humanoid model seemed to have a decent triangle count....
Looks perfect! Thank you
Thank you. That appears to be a static method that accepts just the manager. Does this mean I have to call InitializeWith4x4 array at Edit time,...
Hello, I'd like to use the No-GameObject flow while still being able to paint Trees and Details over a Terrain. More specifically, I'd like to be...
The animations don't loop by default for the No GameObject Flow. I have the following verified: AnimationClips have Loop Time and Loop Pose...
Thank you! I've already managed to get a simplified version of the No GameObject Flow working with DOTS. Now I'd like to do attachments. Based on...
Sorry for the slew of recent questions. This one should be the last for a while. If the following question's goal is possible, then feel free to...