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Ok, known bug: https://github.com/Unity-Technologies/PostProcessing/issues/71
Ok, known bug: https://github.com/Unity-Technologies/PostProcessing/issues/71 Q.
Hi, Since Unity 5.6.0 beta1 the post-processing filters are not rendered in the scene view anymore. This is really annoying to finetune effects...
Same here. I have this problem since 5.6.0 beta 1. Working fine in 5.5.x
Hi guys, Here is the latest lighting setup made with Unity 5.4. This time it seems to be right: Dark but not too dark, hazy and foggy with...
Hi guys, After many optimisation weekends and enhancement night sessions, I finally captured a new preview video of my VR experiment. The job is...
The secret is to do your UV2 by your self and counting on "Generate Lightmap UVs" from Unity. My scene and objects are much better lighted now,...
Unfortunately, it still happen, even with 5.3.5 freshly released, look: [ATTACH] Lightmaps are F***ed up when I build my project. All is well...
Thanks. The video is quite old. I need to do a new capture. Q.
Take a look to the latest screenshots, more PBS, DOF, new city, ... https://www.artstation.com/artwork/rZyy5 BR9732 is a VR experience, a...
Hi, I have some strange behavior of my lighting when I build my project. Anyone had already this bug? I'm using Unity 5.3.4f1, export windows...
Hi guys, Here are some updates on my VR project: http://www.br9732.com/index.php/2016/04/12/general-pbs-enhancement/ Almost all the objects of...
Same here too.
Not so bad without optimization. Something like 150-160fps on GTX 590, 100.000 particles, 7 Screen Space passes + Full screen 1080p recording. On...
Hi, Here is a short preview of my custom GPU accelerated Particle System (Katana), rendering some fluid particles. [MEDIA] Here is a back stage...
Hi guys, Is it possible to precompile a compute shader? I would like to release a plugin on the store but I would like to protect my GPU physics...
S***! Indeed I made a mistake by looking at Spot light :( // ---- Spot light shadows #if defined (SHADOWS_DEPTH) && defined (SPOT) #define...
Hi guys, While waiting for Lighting/Shadowing integration in Graphics.DrawProcedural method, I'm trying to generate point light shadowmaps by...
Thanks. I already tested this with no positive result. I will update my Unity version and test it again.
Hi guys, I would like to know if anything is planned to give to the DK1 headset the same functionnalities than the DK2 in the Unity Editor? The...