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OK thanks very much, that all makes perfect sense!! i think i prefer else if anyway :)
Hi everyone, I want to use switch and case to check on float numbers but it doesnt seem to work... heres my script, what am I doing wrong?? its...
LOL i just returned to say I had fixed it with light.intensity instead of Light.intensity... thanks though... I knew it would be something daft.
Hi all, I am still headbashing my way through scripting. The following script is tied to a point light, but when I try and run it, unity gives me...
Ahh layers, I wondered when I would need to learn those :) Thanks for the info.
OK, thanks very much.
Hi I have a particle emitter set up for my spaceships engines, and it looks good and grows in length based on the engine setting. I have a couple...
OK, so I can take a .vb file and just drop it into Unity?
OK first up I am not a programmer, and I am still getting my head around scripting. One thing I would like to know is this. Is it possible...
Thanks Eric that looks like exactly what I need... I havent had any experience of super lerp... so this should be fun!
I want to model some realistic looking 3d analogue guages (the type with a needle like a speedometer). I am pre-empting the challenge of...
Ahh ok, would this work then? (cant test coz I am still at work).. static var landerVS : float; static var landerHS : float; function...
Thanks for the reply dreamora, What I want to do is access a variable contaning the velocity of a gameobject (in the Y and z planes), and then...
I am getting the following error... Assets/Standard Assets/Scripts/Lander.js(13,32): BCE0020: An instance of type 'UnityEngine.Component' is...
OK so I set the wrap mode on the texture from repeat to clamp, and then reapplied the texture to the six skybox slots, but still the same problem :(
Thanks for the reply Don, I did read about that in one of the iphone posts, but to be honest, I have no idea how to check or set it! a bit of...
wow, that sounds simple enough, thanks a lot for the suggestion, I am going to head home at lunchtime and try it out!! thanks!! EDIT: went...
Hi, I have a basic starfield (large file 4096 x 4096) and have created a skybox. As the starfield is fairly complex and even I used the same image...
many thanks for the reply, but I am now realzing I actualy have to restrain the lander from rotating around x. I would appreciate any help with...
Many thanks for that, I will give it a go tonight.