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Just a note on that point, pretty sure you can still use names in the asmdef files, if you edit them directly and just ignore the UI. I use them...
Did you manually add the transform via EntityManager.AddComponentObject? Otherwise, you probably want to replace Transform with LocalTransform,...
Is the localToWorld in your code from the parent? I think you need to multiply with inverse first. Also look at these: Method...
I am doing that within a foreach and it works without problems (Entities 1.0.11): foreach (var (damageFlag, tickDamage, e) in...
EnabledRefRW works in jobs as well. public partial struct WeaponResetTriggerJob : IJobEntity { public void Execute(EnabledRefRW<WeaponTrigger>...
DynamicBuffers are just pointers to their underlying data which lies somewhere else, so the readonly modifier doesn't really mean anything as far...
Yes, with Burst compilation disabled, it works as expected, and the else branch never executes. (the condition is always false). It reproduced...
Hi, I have this if/else branch in a bursted ISystem, where both, the if and the else part are executed simultaneously for the same entity (There...
Where did you find this shader? I am getting the same exception in a windows build and with a different callstack, but it's worth a try.
Thanks, that was helpful. I tried that configuration and it didn't work either, so it had to be something else. Turns out the reason was my...
A month later and I still couldn't get this running. The exception when adding a DotsRuntimeBuildProfile is reproducable even in an empty project,...
After updating I noticed objects now fall out of my world or sink into objects. I have different subscenes for static stuff and dynamic bodies....
So after a few hours of trying to get my project to build properly, I found that the reason it is not working is my ICustomBootstrap.Initialize is...
Ah I see. Thanks for clarification, that explains the things that are going on.
Sorry, I don't see the connection here. Is InputField supposed to be Editor-only for now? Because it is available for me in UI builder with Editor...
I found the missing property, thanks, you pointed me into the right direction. I had a look at the UI Builder which selectors were missing in my...
I have an issue getting InputFields to work in PlayMode with a custom stylesheet. It is not possible to type in any characters while it is active...
In general you can use ghostId of https://docs.unity3d.com/Packages/com.unity.netcode@0.0/api/Unity.NetCode.GhostComponent.html?q=ghostcomponent...
Sounds great, but how do to get started with this? I have this so far but calling Show() doesn't do anything. What else is required? public class...
Looks cool, but it doesn't work at all in custom worlds for me. It requires an EntityHierarchyDiffSystem in the default world, but I have an...