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Thank you!
I think maybe you have to click on "all versions" of the package?
If I understand this correctly (am I?) this allows for 2D games using a perspective camera to set this to orthographic and have the transparency...
About the URP clashing with the new input system package. It still happen on 7.2.1. I see that the incriminated code is inside a #if...
Still happen on 7.2.1. I see that the code is inside a #if ENABLE_LEGACY_INPUT_MANAGER region, but it still crashes. The code in the region seems...
No, it's not the same problem. Works perfectly fine for me since several releases. But post-processing is integrated with URP, so you probably...
Or maybe I misunderstood it, and it's not really correlated to the Z-order, but it is to the distance from the center of the sprite to the camera...
I use the experimental 2D renderer with a perspective camera and sprites positioned on the Z axis. From what I understand and from what I read...
By default, sprites are using the lit version of the material. If there is no lights on it it will be black indeed. You can either change the...
Didn't try it yet, but it seems there: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/changelog/CHANGELOG.html
Can you please confirm that it doesn't work with 2D experimental renderer? If yes, is there an ETA?
It seems that unlike Post-Processing V2, integrated URP post-processing is not working for the experimental 2D renderer?
Managed to make it work by finding docs on how it's used for HDRP (basically just add a Volume component), but is it me or it doesn't work when...
Hi, Was experimenting recently with 2D lights in 2019.2, put a global light, a parametric light and the result was this: [ATTACH] Updated to...