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I tried following the install steps for the new ECS 1.0.0 version of Orbis but i get these string of compiler errors about the transform. Am I...
Not sure how to do this. Using entites 0.50 and in the World class I don't see a GetExistingSystem function or in the documentation. Do you have...
Was trying to use NativeHashMaps like a dictionary for my ECS procedural terrain to store the entity reference of each chunk that is made. However...
Forgot to mention that I am using DrawMeshInstancedIndirect which does let me edit the mesh vertices of each mesh before it is created and...
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I have been trying to figure this out for my grass shader. I have it were it builds one blade of grass in a script and all the positions for it,...
Ah OK thanks a lot!
I can't seem to find any way to add to a package I already have installed. I want to add a custom made node to the shader graph package but its...
As title says I'm using the shader graph to make a triplanar mapping shader for a procedually generated ground for textures. However trying to use...
Was making a shader graph for HDRP with V2 to take a texture and place it on a mesh but all it does is render a solid colour in the editor and...
Was making a shader graph for HDRP with V2 to take a texture and place it on a mesh but all it does is render a solid colour but it works fine on...
OK thank you, so I should be able to delete the variant then and it will recompile to be compatible I take it.
Ok found that and says it is not. The shaders from the Hybrid sample project say they are though and I have the newest Hybrid render package and...
Tried that but It it seems to destroy all the data in the buffers in the conversion.
Been trying to figure this out but no matter what material I try to use on a custom built mesh at runtime I get this error. A Hybrid Renderer V2...
Been trying to figure out a way to do this for the past week, been studying what I can of the job system but to no avail. I made a dynamic buffer...