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My bad, the satellite image was tiling because i forgot to change the default global UV scale, it's all good now.
Hello, I'm trying to use splat fade distance with a satellite image, is it possible to have no tiling on it?
Hello, what is the correct way to save the terrain height data after I modified it with magic brush? Edit: I found it, I exported the raw with...
I'm using a bundle. If I reimport MapMagic/Brush/Graphs folder now, nothing happens but if I create a new scene and then reimport the Graphs...
My OS is Windows 10 64Bits. Target Platform is set to Windows x86 by default. This is the first error which happens when I imported MapMagic....
Hello, I have this error too with MagicBrush. I have Unity 2020.3.3f1 with URP and MapMagic 2 Bundle 2.1.4. I tried this : -New empty scene...