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Good day, I am trying to learn more about creating a certain effect however so far I have difficulty formulating the right questions to get...
8 years later, @jbooth thank you.
Sorry for reviving an old thread, but since I just implemented a ScriptedImport, how would I give the user an equivalent to a button "Extract...
Hi Kurt-Dekker, might I ask you another question about the scriptable importer. To my understanding the constructed gameobject can be assigned...
Hi Kurt-Dekker, thanks for helping me out yet again. I had misunderstood the concept of Gameobject components and the scriptable import class....
So I am trying to write a custom scriptable importer for a non-native supported 3d format. I can load the model + animation fine in the scene...
Well that was a slip up on my part, I forgot to declare SO correctly. so1 SO = ScriptableObject.CreateInstance<so1>(); This lets me access the...
Can ScriptableObject Properties/Fields be set via code? This is the scriptable object class (example) public class so1 :...
Thanks for the fast reply Vryken, this made me check my code again and I noticed a beginner mistake. Filename and class name of the .cs file did...
Hi there, basically I have a scriptable object that I would like to reference in another scriptable object. imagine this: public class unit :...
Thanks @Madgvox , I checked my old project and indeed I was trying to update the texture but didn't save the changes back to disk. I just tried...
@JoeStrout that is my assumption. If you look closely at the 2nd screenshot you can see that the meshes and the terrain are stitched together...
@StaggartCreations thank you very much for your detailed and fast reply! I believe I am starting to understand this a bit better now. It is weird...
I do have trouble phrasing this question which leads me to try explain this by using screenshots. Basically, how can you achieve the blending of...
Hahaha I was waiting for this! Thank you @vis2k I will give the agnostic version a spin on Unity 2018.2
I feel like I am hitting a wall here... Would you mind showing me your working example? I tried it several times now to no effect.
Thank you for your help! Sadly neither Undo.RecordObject nor EditorUtility.SetDirty resulted in the material to be updated and saved to disk.
It seems to be straightforward in runtime mode to update the textures of a material and save the changes to disk. However I currently try to...
I really could need this shader right now... didn't find any solution on the asset store that allowed me to use an atlas texture for unity terrains.
I would guess it is only natural for this situation to happen after a huge sale like the May Madness. I mean sure, the value of the transactions...