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I'm leaving this hear for those that have this same problem I feel this SHOULD BE FIXED, when you have Use Existing Build for Play Mode Script....
So why is it that legacy animations are the only animation type that work when loaded from Addressables at least for my fbx. Generic or Humanoid...
So I've search this forum and didn't find anyone else with this problem so might just be something I'm doing but anyway. I'm using Unity...
I had edited my previous post sorry about the bump.
Well I have animations also within the Move Sets scriptable object as well so just setting the other Scriptable Objects as asset references...
I have a fighting game project that uses a scriptable object with references to other scriptable objects (Moves) with animations referenced in...
Well looks like I also have the issue as well of builds not wanting to complete first time it got stuck at the "FinshPhase", now it gets stuck in...
I feel dumb now just set your VS to Debug and it will work.., a mod can mark this solved or just delete this thread your decision.
Seen another post on the issue I'm having but no solution was made on this. Plus that thread is 2 years old so I figured I might as well make a...
Thanks I was able to get this working but need to have a calculation for ping. NetworkTime.rtt doesn't look to be working. I need this in order to...
Ooh ok well I'm just saying this based on what was said in the docs to use NobleClient and NobleServer and not NetworkClient / NetworkServer. So...
So I'm looking in to this as a solution for my game, I have tried many different networking solutions and just can settle on one I like. But one...
Well after posting thisI click on the Update Changesets it started looking over what files I have. But odd thing is it was trying to delete stuff...
So just migrated over from Collab due to the changing coming next month, I have my workspace set up but it's asking me to redownload everything....
I posted an issue about this on the github but haven't gotten an answer yet. Trying to set up Nat Traversal but when I try to Send the nat intro...
So I managed to get this working in my project but found that if I have two instances of the hair running. One for player 1 and then player 2 it...
Sent you a PM with my Output log file would be nice to get this working looks great in the editor.
Well it works but doesn't work when in test play I can see the hair on the character looking in scene view it isn't there at all. Then if I build...
About got this to work with my project only problem I'm having now is the color the hair is needing to be black when using lighting it makes the...