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You almost got it, you indeed have to lower the field of view, but also then move the camera further away so that everything is in shot. I don't...
I generated a heightmap which I used to generate a terrain (using a custom mesh). There are however these artifacts in the shape of a grid in my...
Thanks for the new mixed shadow maps, that is definitely useful. Guess I'll go with reflection probes + screen space effects for now. If anyone...
Hope the question isn't too broad or common, I've had no luck finding up-to-date information for my use case however. I've provided the picture...