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thx didn´t know that
Hi @lightbug14 first of all thanks for your asset, I appreciate that you share your knowledge with us. I stumbled across this section of the code...
I made me a blender script to fix my channels. Maybe you can save some time with it. I Used this in the Blender TextEditor and pressed "Run...
Hi guys, I tried building the Star Cluster scene in Unity 2019.2.1f1, with 64bit, Mono, .NET 4.x, Linear, only the fantastic quality setting, old...
Hi, I created two SharedVariables and added them in the Editor Window under Variables. Now I want to delete one, but after a sec or two, it is...
@tobiass the changes you have mentioned worked, thanks for that. Other Question. Is it possible to stop periodic room list updates in Lobby and...
@tobiass thanks for the fast reply I will give it a try.
The classic pun did call OnLeftLobby. It would make sense for me that when the system leaves the lobby it would rise that event. I use it for...
Hi @tobiass I tried pun 2 today and do not get OnLeftLobby() after PhotonNetwork.CreateRoom(roomName). Is this intended? because on...
Is it kinematic?
Disable Anti-Aliasing in the quality settings + get a pixel perfect camera (https://www.assetstore.unity3d.com/en/#!/content/64563) that helped me
@SamPav thanks for the snippets. @Partel-Lang do you know this Unite 2016 talk? Starts at min 29. Maybe that can boost the FinalIK performance.
@SamPav i tried what you have written, but i couldn´t get it to work. But that gave me the right hint how to get it working myself. I will post a...
Thanks SamPav, i will try it later and give feedback here. thx
Hi, i´m currently buildinh an FPS with the FinalIK: Full Body Biped IK and AimIK. I got everything working fine so far and i´m very happy with...
Thank you, that did the job.
Hi, i have a culling mask with multiple Layers selected. for example: 0, 8, 9, 10 In game i create a second Camera that copies that culling...
So i updated from win 8.1, had unity 5.1.1f1 personal installed, to win 10. I did not return license and i got an error that it needs to...
thanks zombiegorilla that give me the clue. I´m currently using unity 4.6 and this option is not available pre unity 5.
i have a pro version and i could not find any option about that in the player settings.