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Hi, I wonder if there is any documentation on the RPC protocol Unity uses for its NetworkView. The thing is: I want to execute a few simple...
Well, it seems like the emitter has to constantly emit particles (or over several frames), for them to inherit velocity. That makes it kind of...
Hi, the particle-system I've set up doesn't quite behave the way I hoped it would: I want do emit a burst of sparkles every time a car drives...
Oops, I forgot the RequireComponents... Here's the updated script.
Hi, I somehow felt, that the performance of the JavaScript was to weak, so I wrote a C# version, which improves my fps from 7 to 400 (in my...
Hi, I came across a rather weird problem here. I'm trying to make a game, where two players control a ball going down a tube. One of the...
Hi, this is a bit of a tough nut to crack and no approach has lead me to a satisfying result so far. So here's the thing: I want my camera to...
If anybody should ever run into a similar problem, here's what I found out: There seems to be indeed a problem with float precision. I changed...
If there's still somebody interested: I just exported the position of the car to a csv file and let openoffice plot the path. Looks like the car...
Yes, I know what you mean. I wrote indeed quite a few lines of code to circumvent that problem. The spline vertices are the same distance from...
I tried to add rigidbodies, just to see what happens, but I gave up on that. Other than that, there are no engine controlled physics. Just my own...
I have to disagree: It's designed to animate objects based on forces and torque alone. I, on the other hand, animate the car along a fixed path,...
Well my delta time is not an arbitrary value. It is actually the sum of all deltatimes that have passed since the last call of the function and is...
Oh yeah, now I remember... you shouldn't manually modify the position of a physics object (which is, what I need do in this case).
Yeah, I was wondering about that myself. First of all I wanted to keep control over physics effect and not handing it over to the Unity physics...
Hi, maybe I'm working in the completely wrong direction, but I want to calculate the speed and acceleration of a gameobject which I've animated...
Hi Guys, currently I'm playing around a lot with custom built shaders, most of which are stolen from Nvidia and AMD examples. A lot of those...
Oh, I see! I knew it would be something completely trivial!
Hi guys, I missed a couple of releases of Unity and my scripting abilities got a bit rusty. But this seems a bit strange to me. A lot of...
As far as I know joints aren't supportet in Unity yet. So you have to convert the joints to a bone structure. If you havent made IK chains or...