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Thank you so much for the support. It work perfectly!
Thank you for infos. BTW the issue about the render queue seems to me still present (even in the sample scene box_capped). At moment I'm still...
Oh, yes, it's absolutely what I'm looking for. I couldn't find this sample. I'm using standard render pipeline so maybe is that in urp part of...
Made some test. Actually an minor issue still remains. As you can see in the picture, by watching through the cage the sectioned cylinder occludes...
Thank you so much tommekkie2. I'll work soon with it .
Thank you for trying to fix that. I think you are right because if I change the rendering mode of gameobject materials to fade or transparent but...
In order to test now made a project from scratch using Unity 2019.3.7f1 and standard render pipeline. Imported asset, created a simple Camera with...
The issue happens zooming or panning but only in game window. Here attached two images of the same project (scene and game windows). In the...
Hi Applying the cross section tool I have some weird behavour when using two parallel planes in order to contain the visibility within a specific...
Just updated on GitHub with some progress..
Hi siccity congrats for this very interesting library. I noticed a function named LoadFromBytes(..). Is that intended to load models from a...
Awesome!! Could you share your project? Thank you
I agree :)
I'm using 2019.1.0f2 and tested with the same issue on 2018.3.6f1. One more thing: with the same server I'm testing browser clients too (testing...
I have exactly the same issue on Connecting with error "Request Finished with Error! Exception: TCP Stream closed unexpectedly by the remote...
New of this asset. I'm having some troubles in starting with a simple workflow to add UI items to my project. First of all I tried to create a...
I'm going to test
I'm interested too in running BestHTTP on UWP.
Thanks Joel It works so good!! Actually it make more sense to not save the children in a majority of cases. All the best Berardo
Thanks Joel I'll test it immediately! Regards Berardo