A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Do you mean a positive value on [Colorize main light] / [Colorize Add Light] will cause models' backface illuminated?
Thanks! Here's another question. How to make my walls in ToonGraphV2 block a spot light? (I want the backface of a cube mesh is in darkness...
It looks nice. By the way how to achieve a totally dark-room environment like you did in the video? I'm using LuxURP under URP12. I just find the...
Hi, I get the following error but can't locate the source : Property (_MainTex) already exists. Use SetTexture instead. Unity 2021.2.10f1 URP...
Really appreciate it, this workaround works for me.:)
Thanks for your reply, I'v sent the report. [ATTACH]
Still don't know what cause this problem. Will calling AddCompositeBinding("ButtonWithTwoModifiers") in runtime: ctrl+shift+f will trigger...
Also meet this question. Does anyone knows?
I found that sometimes even one key could trigger a buttonwithonemodifier binding.
same issue here 2020.3 .InputSystem 1.0.2. case 1 can be performed, only need "V" is pressed .AddCompositeBinding("ButtonWithTwoModifiers")...
Hi. What is the most recommended streaming solution with GPUI currently? I mean, which asset has best integration with GPUI.(Deciding streaming...
Sorry about my explanation, the house doesn't contain interior, it's just build with nested prefabs (for example walls are made by bricks) the...
Hi.I have some questions. Does every impostor's original gameobject need to add an LOD Group component even if they have only one mesh? How to...
MTree generates a tree as a single User Created Prefab (In fact inside the tree has root, barks, and many quad leaves), What I'm thinking is make...
I have a problem while using both GPUI and MTree. Because trees made by Mtree is a total prefab, what should I do to make leaf or bark as Prefab...
That's it, everything works fine! Thanks! By the way is it possible to InitializeGPUInstancer with "additive mode" (Only reinitializing the...
Thanks for your great example! I know how to keep the color now and also make a shadergraphversion. Only a little problem with the color( Cubes'...
I try to use DefinePrototypeVariationBuffer() for defining color variation before game starts, however AddVariation<T> and UpdateVariation<T>...
Thanks,I created a new scene, copied chunk component to the new scene, the new scene's size is much smaller. That means the residual data is...
Thanks for your response! I can understand your explanation. However I'v no idea how to get each instance's id before game start, how to save the...