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Hi, I am unable to make any plugin work with Unity in Mac for Mac Os X. What I am trying to do is have a function that returns an int from native...
I was able to solve this. There is a place in Build/UnityLoader.js where there is a reference for progressLogoURL. That have an image embedded...
I am trying to replace the loading icon in the TemplateData with my own icon. The file is favicon.ico. However, it seems it draws this icon...
I am trying to play a video using VideoPlayer from a file in persistentDataPath. I am able to play an 720p vile with 10 FPS. However, the same...
I tried to integrate the Draco mesh loader library into my Unity app. https://github.com/google/draco The plugin works on both the main thread...
It didn't exceed 4 GB though. every DDS file is about 2.5 MB and I have only 200 of those. The TRS are only 600KB and also only 200 of those
I wrote a small editor script that is suppose to include about 400 files inside the asset bundle. Eventually it only include 20 DDS files out of...
Doesn't seem to do what I want. I want to download assets, more like... a single character to add. Do I need to have an asset bundle per...
I wish to download texture images from an Amazon AWS server but download them once. Once I downloaded the texture, I want to read them from local...
Somehow the project Unity auto generates is a .net class library and Visual Studio cannot debug it. Trying to change to windows or console...