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Hey man! I use all of your systems for my game, they are all awesome! I'm wondering if there is any way to get Unistorm working with CTS to get...
Hi, I'm using Dialogue System to run a lot of my game's systems. I was wondering how I can show certain variables I have made in the system and...
Do you have updated documentation for Emerald AI Integration in development? It would be nice to have more LUA functionality!
Also, just an idea for a small feature, I think an event when an AI kills its target would be an awesome way to add some functionality!
Hey man! I'm trying to figure out a way to make an AI agent turn towards the player when starting a conversation. Any way I can do this? Been...
Can my instances have separate body textures?
I'm interested in this asset, I know it does not directly work with Vegetation Studio, but I was wondering if I could use Vegetation Studio for my...
I'm using the Unistorm AI Schedule you posted and having some problems. My AI is moving to the destination but does not play his set animation for...
Thanks for the quick reply! I'm definitely CPU bound. I'll be checking this out then.
I'm using the standard Vegetation Studio in my game, I have a pretty dense forest using Nature Manufacture assets. I am getting average 45-50 FPS...
The gathering system looks awesome! I'm trying to find a way I could position a character somewhere accurately such as a chair or bed. Any...
I could use some help setting up EAI with Unistorm. I am trying to get my AI to have daily activities at certain times using emote animations and...
Create a ragdoll on your character with the ragdoll wizard then in the combat tab under the combat settings there will be a dropdown that says...
Awesome asset! could benefit from some adjustable head bob and player dimensions!
I could use a little help setting the ragdoll colliders as hitboxes for my agent.
For RFPS add the EmeraldPlayerDamage component to the FPS player and uncomment the RFPS lines of code. Then in the ArrowGameObject and...
2.2 is awesome! I've played around with it a lot now I'm wondering does RFPSP integration still works on 2.2
they do rutsack now
my foundations will snap but is always unable to place, I can place right next to it but when it snaps its unable... what do I do??