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Building for Linux fails with some pretty hefty error messages. I'm not allowed to upload the files the error messages suggest I include in the...
Hey, I'm trying to port Keijiro's datamoshing post-process to URP. I'm pretty close to the finish line, but I got one major issue:...
I tried this in Unity 2021.3 using URP 12.1, and I can't get it to work. Do I need to change the double defined variables to something else, or...
To add to this ... Make sure you've set your camera to render a depth texture! I thought it did that by default, which it doesn't:...
Hey, I've got a problem with shaders made using Amplify Shader Editor in prefabs loaded using Addressables when building for Windows. Unity...
Hello, I've got a problem with shaders made using Amplify Shader Editor in prefabs loaded using Addressables when building for Windows. Unity...
Also getting crashes on undo in scene view, with this output: Obtained 39 stack frames 0x00007ff6069cfc68 (Unity)...
Excellent, bought it a few minutes ago and it looks great so far. Just built the demo scene for Android and it seems to be all I hoped for....
Hey, just about to buy this for a mobile project, and got a few questions: Does the shader use fresnel for the edge attenuation, and is at all...
Hey, just tried to do a bit of UI work on a prototype in 2021, and discovered that Unity UI appears to be completely broken. All the gizmos are...
That seems to have fixed the problem after a few more intermediary steps. Thanks!
IL2CPP error during build on Unity 2019.4.28f1 on MacOS 11.2.3. Project builds fine on Windows and used to work on MacOS, but now throws errors...
Hey, thanks for the prompt response. Found a workaround: Turns out that the bug only triggers when I connect controllers via the USB hub in my...
Game hangs on Windows in both editor and build when starting game with a PlayStation 4 controller connected via USB. Rewired gives this warning:...
Ah, fortunately discovered that this is actually me being a complete dunce after reading the code a couple more times. For some braindead reason...
Weird issue in Unity 2019.4.1f1 Windows build: The resolution picker, which only includes a range of available resolutions provided by Unity,...
I'll give that a shot, thanks! You're right, this is single-threaded code and I don't even have to use float4x4.TRS in this case, but it still...
Just discovered this weird reading while deep-profiling a surprising drop in performance: [ATTACH] 356 calls to math.float3x3() should not take...
Hey, I feel pretty sure I'm not GPU or fillrate bound since I'm running this on a desktop computer with an 8GB AMD RX580. When I get time I'll...
@LeonhardP @Peter77 I just received an email about this from your one of your QA people, who said that it was because of vsync. That's not the...