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wait, i think ive got it. yup :D thank you so much
I get what the script was, but i dont know why. How can you just say somthing is new with assiging it on a deeper level?
using UnityEngine; using System.Collections; public class S_Camera : MonoBehaviour { public GameObject Player; float Y =...
Hey. So, I'm trying to make an object be tied to the mouse, here is my script so far (C# btw) using UnityEngine; using System.Collections;...
thanks fpr the link but its not waht im looking for :S i need the whole character to turn to face the cursor
Hey, i was wondering how i would go about getting my character to look where the mouse is pointing?
Thanks for that, But for the most part i think i have it sorted, just lowerd the speed a tiny tiny bit and it was fine
It is because i want to use a projectile, but sure, heres the code. var bulletPrefab:Transform; function Update () {...
Lol, yeah i mean time-steps
Can you change the amount, because at the moment if an object moves too fast it just passes streight through. I would like it to bounce off. How...
XD stupid speeling mistake on Spawn (forgot the capital letter) TYVM
var bulletPrefab:Transform; function Update () { if(Input.GetButtonDown("Fire1")) { var bullet = Instantiate(bulletPrefab,...
As the title says, it just randomly walks backwards.
Im not sure what causes this so this is my pleed for help. Sometimes the FPS controller prfab will start to slide about of a floor, but its not...
not to worry, i sorted it :D
Hi, i downloaded the trial version and everything was going well until i actially imported the scene into pureLIGHT. None of the objects i have...
Im not too sure on this, coulnt you just bake the animation?
I dont mean to be horrible or anything like that, im sure its a great tutorial. Just... i cant understand waht you are saying :(
I so wish i could afford this, it looks amazing :( and i use cinema 4d :'(
Hey. I was wondering if the chance to test is still open, it looks like a very very nice app and would love to help out.