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In Arch just recently update UnityHub from AUR and can't import or update projects only create new ones. You save my life, thanks man.
Hi, I'm having the same issue. I've tried with AssetDatabase.Refresh() and AssetDatabase.SaveAssets() without results. I have a script to make...
Hi Stan, We are trying to export a complex after effects animation that uses psd layers. The export process take a while but finally ends. We put...
Thanks man. Maybe those are bad graphics for PC, we have not hipoly models, but we are working in some similar for many platforms.
The Guild presents: Dead Weapon: Zombie https://play.google.com/store/apps/details?id=com.theguild.deadweaponzombie [MEDIA] We will be grateful...
Hi, Cloud Google Play Savegames are working very strange. In some devices work very well but others show the same error. Unity 5.1.1f1,...
Same happens to me after the 1.2.1 update.
Android Native 6.2 I'm trying to switch between two different GPlay accounts calling "GooglePlayConnection.instance.connect(account)". With the...
Hi, this is a game made with love and pain. Feel free to comment all the bad points of the game. We are trying to do it better. Sniper Contracts...
Ok, I've found the issue, it's on the BulletTime mode. Changing fixedDeltaTime to a lower value causes a less accurate physics and unreal...
Exists some issue when a target is hitted and switched to ragdoll. Ragdool is being launched, it's a nonsense. I tried lower values on HitForce,...
Totally my fault, my last change is a complete nonsense. The Skinned Mesh Renderer was pointing to hips, and not to global. Now the material...
Well, I've repeated the process again changing the reference of My Renderer on male prefab from self to original mesh and now works but don't...
Well seems the error is because Avatar config was wrong and TPose is created before I fixed it. But now when character is created Unity freezes....
Hi again, Seems Magneto is floating because this error: AvatarBuilder 'Male_Unified': Required human bone 'Hips' not found...
Hi again, I've followed your tips and repeat the creation process this time with original base mesh from ContentCreationPack. I've repeated the...
Thanks for reply, I'm going to check all this.
This assets is a new race? Has some changes on the bone structure?
Hi folks, I'm trying to integrate my model on UMA. The names and bone hierarchy is the same as the original I only want a unique model not...
I have a model of a box with simple translation on Y. I imported it to unity setting Rig to Legacy/Store in root (new). I put the model into...