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Thanks guys, ended up using a hybrid of the answers provided here! I'll upload the code when I'm able for anyone else who struggles.
Hi, so I'm trying to make a combat lock on system, where the player uses the right joystick, points in the rough direction of an enemy, and then...
Try do something like this: If(Input.GetButton("Horizontal") || Input.GetButton("Vertical)) { motion = true; } else { motion = false; } For your...
I'm making a game for me and my friend to play for fun. It's an air combat game, I've got the physics and all other things down, it's just that...
Thanks everyone for the help! This was something I've been wondering for a bit about, so nice to know there's multiple ways to go about this....
Yeah I'm sorry I was a bit too lazy to write the raycast part of it, but thanks for the helpful insight. Edited it.
Let's say I have a script, that looks for the tag of an object, and does a certain task. Right now to me, it seems like this is how it's done;...
Indeed, I'm in my 12th year and studying to be an engineer! Hope your project is going well :) I just happened to come across this post again...
I've been having fun with the new input system, and have started to get the hang of it, and now I'm trying to take a look at multiple controllers....
let's say I have a bool bool thisBool = false is there any simple way so that if this bool changes on one person's client, that change is then...
Nevermind, it just started working now for some reason, I was working on some unrelated code and it fixed itself somehow, thanks for the help :D
It's all in the photon view
[IMG] Everything I need to sync has been set up here. It works locally, just not over the network. Do I have to initiate the stream writing and...
Yes, managed to get a system working with actornumbers instead, Thank you. I've run into another issue. using System.Collections; using...
Hi everyone, I want to get the player index from a list of players I currently have this Player[] players = PhotonNetwork.PlayerList; is there...
Mr. Kurt, you always come up with good answers, thanks for the help! I'll look into it, and get back here with the results.
(Moved from the physics sections, but still my post)So I'm trying to delve into the world of physics in unity, since I've messed around enough in...
So I'm trying to delve into the world of physics in unity, since I've messed around enough in other parts(trying to improve my knowledge)and...
Also, it seems to me that you're quite new to the dev world. I'd suggest looking up on the basics of unity before attempting something like Tank...
use Mathf.Clamp