A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For data to persist between frames you'll need to render to a regular RenderTexture and manually destroy it once you're done (eg when the...
Here's an efficient solution that will work for all input values of i: bool swipeUpDown = (i-1) / 25 % 2 == 0;
Since you're dividing by an integer 64, I'm guessing numberOfTasks is also an integer, hence 150/64 = 2 in integer arithmetic. Change 64 from an...
Yes. When Linear set to true, Unity will not gamma correct the data.
It's not safe to assume that it'll be fixed in any version I'm afraid. I recommend keeping an eye on both the Issue Tracker page and release notes.
According to the issue tracker page here, this bug has been resolved in 2023.3 and is currently being worked on for other versions. In the...
Yes it's a bug. See here.
I hope not because Windows 11 requires DX12 and TMP2 - that can only run on modern hardware. Windows 7 users with older hardware will have to...
Unity will cease support in 2023, so Win 7 is still officially supported in 2022.
It's a recently introduced bug. The Editor believes that it's being ran with administrator privileges - even when it's not. To work around it:...
Thanks!
My Unity ID email address has not changed.
Same issue as above; it has appended "1" to my username.
Seeing the "Unity is running with Administrator privileges..." dialog whenever I launch the Editor. No Hub installed and certainly not ran as...
Unity 2022 LTS is the last Editor version available for Windows 7 users. More here
A compromise; AsyncRoutine
Are the import settings correct? They should be; Texture Type: Cursor Alpha Is Transparent: True Read/Write : True Generate Mip Maps: False
Yes, in practice however you wouldn't want to use both hardware and software mice simultaneously. The issue here is the comparison between the...
Correct, but it may declared as a RenderTexture. Try RenderTextureFormat.ARGBFloat and GraphicsFormat.R32G32B32A32_SFloat if you're going to use...
If you really need them to live in your Assets folder, you can tell Unity to ignore them by renaming the "Unused" parent folder to "Unused~". See...