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Hi Dustin, I also upgraded to .NET 4.6 (necessary for unrelated reasons and I can't go back) while also moving to Unity 2018.2.x. I was also...
Thanks for the link @cadpeople. That script was pretty useful. I ended up making some changes to the original code since I was lazy and wanted to...
So, does this mean that anyone here has actually gotten a SteamVR_TrackedController to work with the Oculus Touch controllers? I'm only asking...
For anyone curious/interested in using this in VR (i.e. in arbitrary 3D space instead of directly drawn to screen), I found a way to add support...
Does this have VR support, yet?
For anyone else who got here from Google also having this issue, it's probably because you have SteamVR in your project and it's automatically...
I'd love to be able to do this, personally. In my case my goal is to have separate scenes where I can have a VR scene with the same objects, but...