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Thanks for the answers, on my side for my use case, I switched to PhysX entirely and work it without using the 3rd axis. It was easier since I'm...
For some reason the SpringJoint class has connectedMassScale, a very handy feature that doesn't seem to be available in SpringJoint2D... What...
What would be the right setup for a camera orbiting around an object with perfectly spherical movement, while keeping the camera view relative to...
Thank you for your answer, I guess I was hoping for some help to find a formula since I would like to do this at runtime, the width of the plane...
I'm interested in creating a full cylinder out of a plane using the Spiral blend type with an angle set to 360 degrees. Is there a way to...
Thanks @mgear, that's already a good insight, Do you reckon it would be the same system when you're close to your starting cube and trying to...
Hi there, I am trying to replicate as close as possible the behavior of drawing blocks from Infinifactory. At first I thought this would be a...
Sorry, I forgot to mention that, I was using Combine var list = new List<ProBuilderMesh> { meshA, meshB }; CombineMeshes.Combine(list, meshA);...
Testing out Rider on windows, same issue [ATTACH] Breakpoint would not get hit but stepping inside a method from my code actually works...Thanks!
Hi there, Trying out the runtime api, I've been successfully merging two cubes meshes together through script. During that process is there any...
Following the README from https://github.com/Unity-Technologies/com.unity.probuilder#development in order to get access to the source of...
While developing my game, I started building up this framework that is now ready to be shared. Of course, in terms of ECS, there are other...
Currently in the process of making a game prototype for a multiplayer game, I recently decided to explorer multiplayer solutions. I had a deep...
FYI, I found this Pull Request on the Unity Networking Bitbucket...
I'm currently facing the exact same problem. I would like to do some processing right before changing scene on the client. Doing it on the server...
In the Lobby example provided here https://assetstore.unity.com/packages/essentials/network-lobby-41836 the whole logic and view for a...
Thank you very much for your answer. You are absolutely right, changing the Far distance of the camera does the trick. If it's too far, changing...
Hi there, During a rendering in Magicavoxel, it is possible to point at any voxel in the scene, and get a Depth of Field effect from there. This...
Hi everyone, The game "Another Brick in the Mall" is a building sim game in which you are building and managing from ground up a mall. One of the...