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When can we get the next magic brush tutorial? Its been some months since the last upload
How do I access a variable attached to another game object from within the node canvas behavior tree?
I would also like this feature working
This doesn't seem to have fixed anything. The lock preview lines are still floating on invisible terrain, trees are still spawning on the...
@Wright The tall terrain box from the lock issue is gone but the generator doesn't seem to be responding to the locked area properly. Trees will...
@Wright The lock issue is still happening for me on 2020.2.3f1 After using your patch files I get this error:...
@Wright Will I have to pay for that terrain brush? Also, I'm having the same issue with the lock feature that Swyfft was having. I followed your...
Is it possible to modify the terrain with the terrain brush tools and then regenerate the textures and everything over it? If so, how?
I'm not sure how to give you the reproduction steps, I bought this tool because of how little I know about unity and c#. Reproduction steps are...
I fixed it by copying over the demo inventories and canvas's again, but I cant loot items unless I use the koala player prefab, why might this be?...
Hey, me again. I'm having a few issues with the inventory system. I created an item but when I debug it and try to add it to an inventory the...
Okay it turns out it was something happening with the scene before it. I have a main menu scene with ui on it and then I set it to inactive when...
I built Koala2D in my project folder but only added that scene to the build and the health bars are working fine. Out of curiosity I changed the...
Oh thank you, I was looking in the API documentation. Also, why are all my health bars turning black when I build and run the game?
How do I go about creating and adding my own loot table? I read the documentation but it doesn't make a whole lot of sense to me. I noticed the...
For some reason that gave me an object reference error. I had to use: object[] usernames = (object[])args[0]; foreach(var name in usernames)...
I'm sending it like this: let usernameList = ["Username1", "Username2"]; socket.emit("event_name", usernameList)
I must be missing something. Attachments return null. void handleArray(Socket socket, Packet packet, params object[] args) {...
How do I get the bytes into a List?
I tried updating my post saying I fixed that problem but it told me I couldnt due to spam or something. I solved it by removing those options, I...