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I'd also like to highlight this implementation: https://github.com/SchnozzleCat/MasterThesisCode I haven't been able to get it running as it's...
It's based on the ExampleReactionSystem and has no explicit system group, but is run in AiLastFrameTag. [BurstCompile] public partial struct...
I think it's related to the order of execution, for me these lines in AiActionSetJob were being run before my reactive system: action.OldAction...
See my comment about the index in RunInitialScore, that fixed it for me. Although only tested briefly. This weekend i'm going try and implement...
Unfortunately this did not work, but tweaking to this did: unchecked { AddComponent(entity, new AiActionData { Action = (AiDecisionType)(-1),...
Ok I think I fixed it, although I haven't checked everywhere, in AiAgentAspect RunInitialScore, we need to use decisionIndex instead of the local...
Thanks man, i've implemented the two fixes. Unfortunately, the third one does not get resolved by Regenerating Enums, I can only fix it by making...
Hi @lclemens! First up thanks for the detailed documentation on the repo! The comments and readme's are really top notch. I've been trying to...
After following and running the javascript in the guide:...
Having trouble getting more than one agent to use the same plan and domain definition. A single agent is working fine, as soon as I duplicate the...
It's a little old but the concept would be the same. You bake the animations into render textures. Thread discusses it here:...
Have been trying to get the basics working for a couple of evenings now. A few things that I got stuck on were: There's no way to add custom...
Quick tip for people looking to boost performance, I found the default number of Threads (100) to be too many for me, I needed to run hundreds of...
Ah you can pass a ThreadPool into a Task and it will use it. No need to Queue your own actions. All good.
Is there a way to listen to the Task.Any (or similar) event with a ThreadPool? I need to run some code when all queued actions are finished. Also...
Still not working in Unity 5.5.0f3
It's worth noting that the blog with the tutorials is also down and cannot be accessed.
Great job @JJJohan finding the issue, yes I am using the test tools.
Upgraded from 5.4 to 5.5b (OSX) and have this compile error: UNetWeaver error: Exception :System.MissingMethodException: Method not found:...
Yep: https://fogbugz.unity3d.com/default.asp?825913_ucpma90iajmfotm8