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@pertsa if you can reproduce this, can you open a bug? I ran my bug report project against 5.2.3 a few nights ago and I didn't really notice any...
Depending on your requirements, in 5.2, this is quite easy to "fake". I just used two sliders with the attached scripts and placed them on top of...
The waiting for job issue came up about a week ago, someone else posted a topic about it. I ran into the same issue and did my best to file a...
Nice Senshi! I've actually been meaning to see what your asset can do, that's very cool. For what it's worth, I spent a while looking for a free...
I'm not having the ScrollRect performance bug but I went ahead and filed a bug for the WaitingForJob issue. I'm still not 100% sure if it's a...
Roadmap says that 5.3 will release in December.
Yes, I'm noticing this as well. I was assuming that it had something to do with the new way Unity was batching but it's less than ideal.....
FYI - this seems to be fixed in 5.2.2. However, I'm not 100% sure if it's just the fact that Unity is now being much better about their batching....
@SimonDarksideJ - I wasn't completely following the TC's post. Do you mean something like this:...
The anchors can be set individually. I believe there's an AnchorMin and an AnchorMax which are both a Vector2d that contain a x and a y value....
@alexzzzz - I just stumbled onto this but this is awesome. Great job! I'll have to try integrating it into my project, removing foreach allocs...
Hi @BenouKat , I too ran into this issue. See my topic here for details:...
What call are using to set the parent? If it's "SetParent" on the transform then notice that the second (optional) value is whether the...
Phil, somehow I missed this completely in the 5.2 notes, this is almost too good to be true! Thank you for this. I'm really hoping I can replace...
I wouldn't call them hacks.. WPF supports virtualization for large data sets and paging is a common technique on the web. But yes, they are less...
You have some options: 1. Batch up your objects into separate canvases. I actually am not sure how you'd do this but an individual canvas has...
Yes, I think Unity should add this to their list of standard ui containers. That being said, I made a simple one not too long ago. I have a...
@phil-Unity - That was tricky! But I was able to reproduce the issue and submit a bug report with an example project. In my description I have...
@phil-Unity - Thanks Phil! Currently where it is occurring is fairly tied to the project but I'm going to work on getting a smaller project that...
That's ok Senshi, I appreciate the reply. I do not have any scripts referencing those objects. The second question is an interesting one, but I...