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A update has been submitted to the store for their approval that addresses all know bugs in newer versions of the unity editor. Sorry that took...
@cyuxi that screen shot looks like the dll doesnt work on your computer, likely a windows 7 related issue. I understand various reasons why...
ya, thats the error that gets thrown we something critical failed. this can happen because of unity bugs, or old computers (gpus), or driver...
@cyuxi Oh ya, are you on windows? Unity on Mac has a lot of problems with compute shaders so we dont fully support it because its core issues...
@cyuxi I just tried the latest editor paint in LWRP in a clean project. I didnt see the issue you mention. Here is what i recommend: -Restart...
1.0 is live! it adds pen pressure support (for supported hardware api types) tri planer projection simulation layer camera projection...
(new version is pending in the store. it contains critical 2018 bug fixs, pen pressure painting, tri planer project and camera planar projection....
FYI everyone, It looks like 2018.3 introduced a change to compute shaders that makes 3d painting not work as well as previous versions. I am...
@LukeDawn currently the answer is mostly no, but it will be a yes once i get the next update out. Currently you can use a texture for the paint...
i loved seeing the tool in the store sale on front page! its 30% off, i have been intending to buy it!!! oh wait... no its not 30% off because...
@immergity Thanks for putting the request out there, its on our list to add. we are currently shipping pen pressure support plus some other new...
@Lars-Steenhoff Our wacom test has been working correctly, along with the more generic microsoft laptop pen style laptops. Hopefully that means...
@clagrens Sorry for the "black out" on info. Its been a crazy fall... swiched jobs, had major surgery, and the holidays... We have it working...
@harishc Sorry to hear that, some types of gpu dont support compute shaders and Unity (or it might be vulkan) has issues on mac. Or it can happen...
Because EditorPaint uses any shader on any geo that you tell it to use, you could set a object and shader to dp what you want, but it wont do it...
[IMG] We have a working pen pressure system that we like enough to send it to the store. We are finishing up integration with pen features and...
@Aaron2348 If we are thinking about the same thing, there isnt a mat color bake feature. but you could mark up each section you want however you...
@Aaron2348, I am not 100% sure i understand your question as there are multiple ways to consider something a "bake of a color map"... In...
@Lars-Steenhoff, thanks for the link. We are looking into pen pressure, we just want to make sure its right and not for just one hardware type....
thanks for the support! We are looking into the pen pressure info you linked to see if it will work for us. I have am working on a color wheel...