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Thank you both for the feedback. I think I will attempt the potato drawing first to understand the scope. And thank you for the technical term "2D...
I really like this style of art and animation: https://assetstore.unity.com/packages/2d/characters/character-editor-megapack-116375 For a 2D...
I have an empty gameobject with a box collider 2D component on it. The script applied to another object has an ontriggerenter2d method that checks...
Thank you for clarifying. I didn't understand why it was skipping but now it makes sense.
But if an object doesn't exist where the player clicks would the else statement with the InstantiateObject() method not be called?
When I GetMouseButtonDown and the gameObject name clicked on is "Player_Brick" or "Player_Ramp_Right" it will display in the console the object...
Line 15. This is the full class script public class SpawnerScript : MonoBehaviour { public GameObject block; public GameObject rampRight;...
Why does this work: if (Input.GetMouseButtonDown(0)) { InstantiateObject(position); } But this doesn't: if...
This fixed the instantiation positioning and made my day!
@Ardenian Each cell in my grid is 1x1. I'm looking through the grid script documentation you linked and noticed a method called GetCellCenterLocal...
Very simple to incorporate, thank you. I added .5f to the round so it would instantiate to the tile in the background, otherwise it was...
Any good documentation to help with instantiating 2d cubes that snap to the grid? The code below when I touch on the screen will instantiate a...
I'm not going for any bounce type physics. I want the force going down to be the same speed as left and right and it should be straight down. I've...
Thank you. You are right, it's easier to read without all the booleans. I'm referring to the Physics2D.Raycast documentation to draw a line...
The video is now visible. I do not want to simulate your typical physics drop where it falls but at an angle. I want it to drop straight down...
Hello, I am trying to have the balls drop straight down, collide with the floor, and begin moving to the right. When the balls exit the floor...
That's a good idea! I can store the transform.position.x in a variable and monitor whether it changes and if it doesn't, BUMP! Thanks for the help.
lol :D. You are correct but not the motion I'm going for. I assigned the spheres a layer and adjusted the Physics 2D in the project settings by...
I have a sphere prefab that spawns several of these objects at a starting point. I'm trying to get the spheres to fall and then begin rotating...
Yeah I'm trying to breakdown code line by line and really try and understand not just what it does but why. Thank you for answering the why on...