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So to clarify it turns out it was the pivot point of the mesh it had to be [centered] if it's not it causes artifacts with the positions so you...
Even after doing that I get after effect's and the box prefab just teleport's to incorrect positions, I need them to be able to be created on all...
I want to control the objects being created based of the point hit by the raycast. I snap the object to the grid and round it out like: Vector3...
I cannot move my character when i rotate it using the mouse when it rotates the character freezes, and i cannot move forward nor backwards. NEED...