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I think I found out the error. During my tests, I used the following command: player.gameObject.GetComponent<Rigidbody>().freezeRotation = true;...
Thanks for the answer, but my problem is not with moving the object, but with rotating it. Maybe you're thinking that the problem is occurring...
Hello, everybody. I'd appreciate if somebody can shed a light in this problem. I'm creating a program where the user will be able to move and...