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Finally got a chance to re-upgrade and I can confirm that this is fixed in 2022.3.5f1, particle subemitters with longer lifetimes than their...
Thanks Richard. This is in 2022.3.2. I see there's this in the release notes for 2022.3.3, which I glossed over because it says "preview" whereas...
I recently upgraded from 2021.3 to 2022.3, and noticed that there is some odd new behavior when a sub emitter has a longer lifetime than the...
Big fan of Rewired, great product. I noticed today while doing memory profiling on my game standalone there are a ton of:...
Thomas made me realize the compile is happening, but the domain reload is not. So the running code remains the same but compile errors do show up....
2021.3.14 does fix things, at least for me(on Windows). Auto Refresh Enabled, and Recompile After Finished Playing - works as expected. There is...
Yes - please at least add this to known issues section so it's clear this hasn't been fully forgotten. Although just rolling back to the previous...
On 2021.3.11, I can confirm that HDR output is working with the built-in renderer. A few things to note: You'll need to(at least temporarily)...
I'll throw in a +1 to this issue. Unless a game has been carefully structured to survive a script reload while running(which is very rare), every...